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Gameplay

Double Agent (CAPSTONE project)

Game Designer, Level Designer, QA Tester

I was a part of a 5 person team that worked on this game project from October 2020 - February 2021. We used Unreal Engine 4 for the entire development process. For programming, we did all of it in Blueprints.

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My responsibilities included the following: designed and programmed all the power-ups, the gun ammo system, designed the first 2 levels from concept to completion, as well as did vigorous QA testing for all builds of our game.

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